Associate in Applied Science in Game Technology

Computer Information Systems

Degree Information

Academic Plan Code

3145

Credits

62–64

The Associate in Applied Science (AAS) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Associate of Applied Science in Game Technology will help prepare students for entry-level career opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance entertain and/or market their product or service. The curriculum brings together business concepts and game technology to prepare students for careers as Game Programmer, Environment Artist, Production Artist, Tools Programmer, Character Modeler, Character Animator, Game Designer, Game Developer, or Multimedia Designer/Developer.

Course Sequence by Term

The following is a suggested course sequence by term for the pathway.  Students should keep in mind the items below that affect their success in completing the pathway as listed:

  • The course sequence is laid out by suggested term.  It is understood that students may enter the program at different times of the year.
  • Academic achievement is related to initial course placement determined by course placement tests, completion of 100-200 level course pre-/corequisites,  any courses below 100 level, and program prerequisites.
  • Students should meet with an academic advisor, or program director, or counselor who can assist in assessing student needs that may affect course enrollment.  Appropriate resources can be discussed and agreed to in order to address student needs and support successful course completion.

Program Area Key:

  • Critical Rdg = Critical Reading
  • FYC = First Year Composition
  • HUM = Humanities and Fine Arts
  • Mathematics = Mathematics
  • NS = Natural Science
  • Oral Comm = Oral Communication
  • PP = Program Prerequisite
  • SB = Social & Behavioral Sciences
  • RC = Required Courses
  • RE = Restricted Electives

Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.

Students must earn a grade of "C" or better for all courses required within the program.

Term 1

Program
Area
Course
Number
Course Name Prerequisites Notes Credits
12
RC CIS105 Survey of Computer Information Systems 3
RC CIS107 The Electronic Game Industry 3
FYC First-Year Composition Any approved general education course in the First-Year Composition 3
SB SBU200 Society and Business 3

Term 2

Program
Area
Course
Number
Course Name Prerequisites Notes Credits
15
RC CIS151 Computer Game Development -Level I 3
RC ART170 or
ADA170
Three-Dimensional Computer Design or
Three-Dimensional Computer Design
3
Critical Rdg CRE101 College Critical Reading 3
FYC First-Year Composition Any approved general education course in the First-Year Composition 3
HUM Humanities and Fine Arts Any approved general education course in the Humanities and Fine Arts 3

Term 3

Program
Area
Course
Number
Course Name Prerequisites Notes Credits
16–18
RC ADA184 or
ART184 or
MMT184 or
CIS130DB
Computer Animation or
Computer Animation or
Computer Animation or
3D Studio Max: Animation
3
RC CIS230DA 3D Studio Max: Materials 3
RC CIS120DC Adobe Flash Level I: Digital Animation 3
Mathematics MAT120 or
MAT121 or
MAT122
Intermediate Algebra or
Intermediate Algebra or
Intermediate Algebra
3–5
NS Natural Science Any approved general education course in the Natural Sciences area 4

Term 4

Program
Area
Course
Number
Course Name Prerequisites Notes Credits
19
RC CIS120DF or
CIS120DG
Adobe Photoshop Level I: Digital Imaging or
Fireworks: Web Graphics
3
RC CIS220DC Flash: Advanced Animation and ActionScript 3
RC CIS108 Electronic Portfolio Development 1
RC CIS251 Computer Game Development - Level II 3
RC CIS150AB Object-Oriented Programming Fundamentals 3
RC MMT216 or
CIS224
Multimedia Project Management or
Project Management Microsoft Project for Windows
3
RE Restricted Electives 3

Program Electives

Select from the following courses to meet the Restricted Electives requirement.

Program
Area
Course
Number
Course Name Prerequisites Notes Credits
RE CIS253 Computer Game Development -Level III 3
RE CIS230DB 3D Studio Max: Lighting and Rendering 3
RE MTC120 or
TCM120
Introduction to Sound Design for Film and Video or
Introduction to Sound Design for Film and Video
3
RE CIS120DB Computer Graphics: Adobe Illustrator 3

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Program Information

General Help

Ask general questions over the phone at 480-781-7400 or via online chat.

Disclaimer

All information is administered by the Center for Curriculum and Transfer Articulation at Maricopa County Community College District and published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.

View MCCCD's program website for the Associate in Applied Science in Game Technology (https://aztransmac2.asu.edu/cgi-bin/WebObjects/acres.woa/wa/freeForm3?id=22252).